

Bows cost more than 50% less, and is not much worse. Crossbows cost 15gc extra and only give you +1 str, and makes it so you can’t move and fire on the same turn. I saw one guy arm as many Orcs as possible with Crossbows, which I would not do. Shooty OrcsĪlthough a shooty warband doesn’t take advantage of the Orc’s 4 toughness, there is no reason they couldn’t pull it off. I’d try to get up to 9 models if at all possible, but it may have to wait a round or two. If you get a troll and the four heroes, that only leaves 100gc for equipment and the rest of your warband. No matter which way you look at them, they are tough adversaries if you can get him into combat. Yes, they have a 15gc upkeep and they’re stupid, but they will NEVER DIE! There is no chance that the troll will die after being put Out of Action not to mention the unmodified 4+ armor save, three attacks, three wounds and causing fear. Trolls are a great investment for a Orc and Goblin warband. It’s very powerful, but not as much fun as the above. (This is probably the warband a “power player” would create. Thats 12 Orcs in a starting warband! And since they all gain experience, they’ll all be getting better as you continue to play. Orc Boys armed with a club and dagger only cost 28gc, so you can get 8 of them for 224gc, leaving 76gc to equip your 4 heroes.

With 4 toughness, Orcs start out better than most units for Close Combat. I would recommend getting more Orc Boyz as soon as you can to get more heroes. I went ahead and got a Orc Boy (henchman) to work on getting another Hero, giving me 75 gold to equip my five Orcs. The four Orc heroes brings the warband total to 14 and leaves 100 gold for equipment for them. These are your cannon fodder, and they are very easy to replace. That’s 10 members in your warband for less than 200gc.

This means I would need to get 5 goblins, of which I would give one or two of them squig prodders and the rest of them get short bows. Squigs are so great at the beginning of a campaign with WS4 and S4, so I wanted to get all 5 of them (warband max). This is the warband I am currently playing with, and is probably the most fun of the Orc and Goblin warbands to start with. Only getting four heroes to start is probably the biggest draw-back for the Orcs and Goblins. No matter what direction I go with a Orc and Goblin Warband, I will always get all four heroes (200gc) as that directly affects my income after every game. I’ve developed/read about/seen a couple different tactics for starting an Orcs and Goblins warband in Mordheim, and I’ll try to share my thoughts on them here: Orc and Goblin Necessities I’m in the middle of a campaign with a Orc and Goblin Warband, and I’m doing pretty well. I now understand the craze people feel for the greenskins. I got forced into Orcs when I started up Mordheim again because I was the only one with the Mordheim warbands, and I couldn’t just have Skaven Warbands.
